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NPC Generator

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Advanced [show]


Adelaide Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a violet cloak and cross-gartered yellow stockings. Her top hat is riddled with cuts and holes. She has gleaming, smiling amber eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born in the west her family was never financially stable. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Adelaide and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Adelaide Iranapha, Female Half-Elf Commoner 1
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Mardnab Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a robe, a symbol of her god around her neck, and a dagger on her belt. Her whole body is exceptionally muscular. She sports a flattop hair cut. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the recently deceased. Further she is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Mardnab studied abroad. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Mardnab's homeland. Mardnab decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Mardnab Dunben, Female Gnome Warrior 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp. 1 Darkwood Buckler.


Social Check DCs


Ruloth Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries with her a set of pickaxes, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has blue crest. She has red eyes and a black hat with a violet feather.

Personality: She is witty, but her monotone delivery comes off as unnerving She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Entrepeneur. Bonds: Attractive, Poor. Occupation: Laborer

Voice: Strong lisp

Attributes [hide]

Ruloth Grrrmmballhyst, Female Dragonborn Paladin 2
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Buckler.


Social Check DCs


Anastrianna Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a violet and pastel robe with the hood down. She carries with her a set of morningstars on her belt, each one with a emerald on the hilt. Her brown hair is lengthy and is close to two feet long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is overprotective of those who hire her services. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: When she was but 8 years old her parents immigrated from the north. Anastrianna was born on a far northern mountains where she grew up under the tutelage of her father, an expert Painter. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Someone believes her a fraud; and many dire rats want her driven away

Ideals: Fighting. Bonds: Attractive, Guardian, Immigrant, Enemies. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Anastrianna Richie, Female Half-Elf Aristocrat 2
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills Deception +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 290 gp. Chalcedony (30 gp). 4 Alchemist’s fire.


Social Check DCs


Dagger Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is wearing the road beaten gear of a warrior, and sports empty pouches on her belt. Her black fur is braided into rings. Her half smiles and green eyes are beguiling and draw you in.

Personality: She does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for her, and Dagger does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was raised in a desert tribe. Her mother was a soldier and died while she was still young. Dagger was left her mother's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Dagger Of World, Female Tabaxi Warlock 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 150 gp.


Social Check DCs

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