Breena Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is physically well-built. Her red hair is cut short with large spiked bangs in the front. Her eyes are a pleasant gray.
Personality: She loves telling others what to do and how they should feel about things. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born to a criminal king-pin and mafia family Her mother was a soldier and died while she was still young. Breena was left her mother's suit of armor and trained in its use and care. She has drifted from career to career and currently works as a Marshal.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Opinionated. Bonds: Criminal record, Military, Job. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 200 gp. Zircon (60 gp). Red spinel (120 gp). Golden yellow topaz (600 gp). Banded agate (11 gp). 1 Minor magic item.
Andraste Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She wears tan leather gloves, a tan jacket, and tight pants. She carries with her a set of clubs on her belt, each one with a topaz on the hilt. She has dyed her greying silver hair a little too much giving a sharp silver color. Her green eyes lackadaisically let the world flow into them.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Andraste was raised in a hard working conservative environment. Her childhood dream was to be a Crown-heir, but she was a colossal failure. She then took over the family business and is one of the better Spice Merchant for hire.
Motivation: She'd like to take her coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Job. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: Malachite (7 gp).
Daar Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She tends to wear a large green jacket. She has no crest. Her face is covered beneath a completely black helmet.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born to a Dyer, her mother struggled to pay the bills. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Daar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Daar. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Immeral Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His golden hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates giants. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He is a Doppelganger in disguise. His martial abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Many giants want him driven away.
Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Slave, Adventurer. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Shamash Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a penchant for wearing a ring with an oversized opal on his left hand. His red crest is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved out west to avoid the crime he committed. He has built up a small fortune and can afford his own way.
Motivation: To settle down with his crush.
Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Has a crush, Criminal record. Occupation: Tanner
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp.
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