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NPC Generator

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Advanced [show]


Heather Fahrend, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a yellow cloak and cross-gartered pastel stockings. Her chestnut hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are violet.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She feeds upon the attention of others.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She now mingles about in high society.

Motivation: She feels threatened by others; and she is currently in port desperately looking for someone to get her out

Flaws: Antagonistic, Fearful. Bonds: Attractive, Slave, Rich. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Heather Fahrend, Female Half-Elf Monk 4
Medium (5'0") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills Athletics +4, Deception +1
Senses Passive Perception 12
Languages Common, Elven, Aquan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Shivering Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears dark leathers with embroidery. Her brown fur is lengthy and is close to two feet long. Her hazel eyes are passionate and lively.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her brother's freedom.

Motivation: Her relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shivering Shoe, Female Tabaxi Monk 3
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Eridred Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown vest and prefers pastel and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her golden hair is cut short. Her thin eyebrows rest above her beady hazel eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: When she was but 3 years old her parents immigrated from the west. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Eridred was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Immigrant, Enemies. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Eridred Balderk, Female Dwarf Barbarian 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Tethren Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a green poncho over his likewise colored trousers and shirt. His Stetson hat is riddled with cuts and holes. He has a dull look in his red eyes.

Personality: He is overprotective of those who hire his services. He does not trust anyone and sleeps with one eye open.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions; and to protect his home

Flaws: Ugly, Insomniac. Bonds: Guardian, Religious, Mentor. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tethren Clandestine, Male Tiefling Commoner 3
Medium (5'5") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 11 (+0)15 (+2)
Skills Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Brown-green garnet (150 gp). Sard (20 gp). Jasper (20 gp).


Social Check DCs


Beatrice Carlton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born into a rich family. When Beatrice reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Beatrice never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and many dire rats want her driven away

Flaws: Ugly. Bonds: Enemies, Rich, Military, In love. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Beatrice Carlton, Female Human Expert 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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