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NPC Generator

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Advanced [show]


Mreksh Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Shoemaker uniform, and he perpetually has his flail ready. His green crest is braided into rings. He has several tiny topaz earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west to a Shoemaker, Mreksh learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Many giants want him driven away; and sabotage a competitor

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Rich, Enemies. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Mreksh Phrahdrandon, Male Dragonborn Wizard 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 14 (+2)18 (+4)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Daar Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman has a large green mantle and cape that has been intricately interwoven into her pastel robe. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her crest is cut close to her head. She has red eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Daar was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Daar decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She is greedy; and she feels that her past leaves her morally obligated to help

Ideals: Opinionated, Gifted. Flaws: Hedonist. Bonds: Rich, Criminal record. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Daar Wystongjiir, Female Dragonborn Ranger 2
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)18 (+4) 11 (+0)14 (+2)
Skills Investigation +6
Senses Passive Perception 10
Languages Common, Undercommon, Goblin, Terran, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 390 gp. 1 Everburning torch.


Social Check DCs


Flame Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman dresses in collared shirts and wears a proper scarf over her head. Her cinnamon fur is singed and shortened. Her face is covered beneath a completely black helmet.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Flame studied abroad. She helped her mother out around the business and became quite the natural. She has achieved small success as a Tanner.

Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Flame Mirror, Female Tabaxi Cleric 1
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 800 sp. Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs


Zepar Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a green suit. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His red eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a wizard, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Zepar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Zepar's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: In love, Mentor. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Zepar Mayhem, Male Tiefling Paladin 2
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 280 gp.


Social Check DCs


Fabien Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fabien grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fabien. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Passionate, Entrepeneur. Bonds: Military, Criminal record. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Fabien Welber, Male Gnome Paladin 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs

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