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NPC Generator

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Advanced [show]


Shane Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a violet cloak and cross-gartered tan stockings. He has silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Shane was born in the south. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Criminal record, Job. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Shane Morris, Male Half-Elf Warrior 2
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)12 (+1) 18 (+4)12 (+1)
Skills Insight +6, Nature +3
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 110 gp. Rock crystal (80 gp). Bloodstone (80 gp). 1 Bullseye lantern.


Social Check DCs


Three In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She carries a battered scythe and tarnished axe as well. Her gray fur is smooth and relatively long. Her blue eyes lackadaisically let the world flow into them.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Three enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Hedonist, Ugly. Occupation: Body Guard

Voice: Posh accent

Attributes [hide]

Three In Woods, Female Tabaxi Cleric 2
Medium (4'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 10 (+0)19 (+4)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1400 sp. Coral (100 gp). Rhodochrosite (14 gp).


Social Check DCs


Beatrice Lindsay, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her silver hair is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has all her life been fascinated with writing.

History: The child of northern immigrants she idolized her father. Her family was turned out during the war. She and her family wandered north to less war torn lands. She left for the north, certain she would find work there.

Motivation: Retire the richest woman in the north; and obtaining odd cultural tiefling artifacts is her passion

Ideals: Artistic, Entrepeneur. Flaws: Ugly, PTSD. Bonds: Immigrant. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Beatrice Lindsay, Female Human Aristocrat 1
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, Stealth +1
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Werydd Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses in collared shirts and wears a proper scarf over her head. Her auburn hair is cut jaggedly and amateurishly. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is very quiet and rarely speaks above a whisper. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: The child of northern immigrants she idolized her mother. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Shy. Bonds: Military, Immigrant, Criminal record. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Werydd Fallack, Female Dwarf Paladin 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Gunter Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a robe, a symbol of luck around his neck, and a spear on his belt. His hair is brown and curly. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Disciplined, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Tanner

Voice: Pronounces O like U

Attributes [hide]

Gunter Garrick, Male Human Fighter 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills History +5, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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