Semyaza Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who likes to wear ponchos typically of a light green in addition to tight pants. She wears a Stetson hat to hide her balding. She is baby faced.
Personality: She is overprotective of those who hire her services. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: A powerful slaver made her what she is. Semyaza abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend; and nothing but the best is good enough for her
Ideals: Impeccable. Bonds: Guardian, Enemies, Mentor, Adventurer. Occupation: Healer
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 700 sp. Red-brown spinel (120 gp).
Wella Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in a clean red cloak covering her clean studded leather, and carries rapiers. Her hair is red and curly. She wears an eyepatch.
Personality: Eccentric and domineering, Wella will drive conversation. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Wella was left her mother's suit of armor and trained in its use and care. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends
Ideals: Fighting, Extrovert, Joker. Flaws: Ugly. Bonds: Military. Occupation: Animal Trainer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Gerard Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a violet shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has done his best to style his red hair to look like a famous performer. He has a tattooed face.
Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with lycanthropy at a very young age, Gerard has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends.
Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 3000 cp.
Gûndza Wellington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a worn and beaten armor. He wears his auburn hair down. He has green eyes and a black hat with a brown feather.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a Stylist, his father struggled to pay the bills. His first spouse was a Stylist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and marry his sister to traveling adventurers
Flaws: Racist, Fearful. Bonds: Family, Poor, Immigrant. Occupation: Bowyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. 1 Masterwork Light steel shield.
Dalgal Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His black hair is braided into rings. His face is scarred and worn.
Personality: Dalgal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Extrovert, Optimist, Gifted. Flaws: Ugly, Disease. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 7000 cp.
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