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NPC Generator

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Advanced [show]


Tiaathque Connors, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a faded coat and loose pants complete with Stetson hat. She wears a colorful flower in her chestnut hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She never wears the same outfit twice, unless she absolutely has to.

History: Tiaathque hails from a village terrorized by giants. Through the years after Tiaathque was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Tiaathque's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants revenge against giants; and several ex partners dislike her way of doing things and want revenge

Ideals: Artistic. Flaws: Selfish, Antagonistic. Bonds: Attractive, Enemies. Occupation: Bricklayer

Voice: Old thin voice

Attributes [hide]

Tiaathque Connors, Female Half-Elf Wizard 2
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)18 (+4) 13 (+1)14 (+2)
Skills Religion +6, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Halfling, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 50 gp. Eye agate (8 gp). Carnelian (30 gp). Deep green spinel (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tawna Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is generally well dressed albeit a few years behind the times. She has a long white ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.

Personality: She is extraordinarily eccentric. She never wears the same outfit twice, unless she absolutely has to.

History: Born to a pair of adventurers, Tawna grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Tawna Bigheart, Female Halfling Expert 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Undercommon, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. 1 Good lock.


Social Check DCs


Qemuel Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His brown hair is heavily combed to the left. His eyes are white and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the west. When Qemuel reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Poor, Military, Adventurer. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Qemuel Enigma, Male Tiefling Aristocrat 3
Medium (5'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)18 (+4) 13 (+1)10 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 11
Languages Common, Draconic, Dwarven, Auran, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp. Iolite (50 gp). Freshwater pearl (10 gp). 3 Antitoxin. 2 Alchemist’s fire. 4 Smokesticks.


Social Check DCs


Mara Othronus, Female Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears a blue coat over a brown low-cut shirt, and a top hat upon her head. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes peer out from beneath her top blue hat.

Personality: She is calm most of the time but flees social interaction. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Mara was born on a far western plains where she grew up under the tutelage of her mother, an expert Armorer. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's repulsed by the PC; and her religion dominates her actions

Flaws: Shy, Antagonistic. Bonds: Poor, Religious, Immigrant. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Mara Othronus, Female Elf Rogue 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)13 (+1) 11 (+0)15 (+2)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Light steel shield.


Social Check DCs


Griselda Barlow, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'10" and wears a robe, a symbol of the sun god around her neck, and a bastard sword on her belt. Her left hand appears badly burned and disfigured. Her red hair is thinning but still full. She wears crescent spectacles with a black brim.

Personality: Griselda hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a brothel owner, Griselda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Griselda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Justice. Bonds: Mentor. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Griselda Barlow, Female Human Druid 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1000 cp.


Social Check DCs

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