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NPC Generator

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Advanced [show]


Armara Pursuit, Female Tiefling [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. Her purple hair is drawn into a tight pony tail with a card scrunchie. Her face is covered beneath a completely black helmet.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She always tries to repair and not replace. It was this mentality that drove her into the Seamstress business.

History: She was born blind and as such lacked many opportunities for work. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Retire the richest woman in the west; and to end her boredom

Ideals: Persistence, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Seamstress

Voice: Pronounces difficult words wrong

Attributes [hide]

Armara Pursuit, Female Tiefling Ranger 2
Medium (4'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)17 (+3) 13 (+1)15 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 4000 cp. Peridot (70 gp). Jet (150 gp). Amber (150 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gesrethe Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears tight fitting clothing which further accentuates her frame. Her long black crest is drawn into a two foot long braid. Her fierce gold eyes like to dwell on things.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the south to a Weaver, Gesrethe learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gesrethe took refuge in the old dungeon and found the beat up flail and armor she uses now. She has drifted from career to career and currently works as a Weaver.

Motivation: Revenge; and a deep hatred of drow

Ideals: Athletic, Justice. Bonds: Attractive, Job, Nature, Enemies. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Gesrethe Clethtinthiallor, Female Dragonborn Barbarian 1
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)8 (-1) 14 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 90 gp.


Social Check DCs


Seddit Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears rags and sports a simple walking cane. She has done her best to style her dark red hair to look like a famous performer. Her eyes, though not visible through her cowl, are white.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Seddit was born the youngest of three triplets. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has been saving her money to try and buy her sister's freedom.

Motivation: Retire the richest woman in the south.

Ideals: Athletic, Joker, Entrepeneur. Bonds: Poor, Family, Mentor. Occupation: Server

Voice: Irish accent

Attributes [hide]

Seddit Principle, Female Tiefling Adept 2
Medium (5'5") Tiefling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)17 (+3) 13 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Joser Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is lengthy. His eyes are hazel and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: When he was but 5 years old his parents immigrated from the east. He found a children's book about a Halfling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by giants. Joser was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He wants to get laid; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Disciplined. Bonds: Immigrant, Adventurer, Enemies, Has a crush. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Joser Wildcloak, Male Halfling Expert 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Roger Langdon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather, and he perpetually has his club ready. He wears his hair in dreadlocks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Roger was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and to unite with his brother

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Family, Poor. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Roger Langdon, Male Human Barbarian 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 9 (-1)8 (-1)
Skills History +3, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs

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