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Advanced [show]


Yurgunn Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 4'1", this woman very much looks the part of a Bellfounder. Her hair, while still mostly black, has prominent grey streaks. She has amber eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Brilliant and gifted she never wanted to apply herself. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Joker, Justice, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Yurgunn Ironfist, Female Dwarf Bard 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 340 gp.


Social Check DCs


Cask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears an entirely brown suit with pastel socks and a vest with buckled shoes. His left hand appears badly burned and disfigured. His fur is gray and very short. His eyes are hazel and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the west to a Marshal, Cask learned a great deal about his father's area of expertise. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has worked as a Marshal like his father before him.

Motivation: A deep hatred of goblins.

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Cask In the Storm, Male Tabaxi Cleric 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)9 (-1) 16 (+3)18 (+4)
Skills Deception +6, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 5000 cp.


Social Check DCs


Watson Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing colorful clothing, dressed as a Locksmith. He keeps his long blonde hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Job, Family. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Watson Bigheart, Male Halfling Expert 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Trym Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has shaved his head bald. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.

History: Born in the north to a Spy, Trym learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Gifted. Bonds: Poor, Job, Nature. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Trym Myerscough, Male Human Rogue 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 sp. 3 Tanglefoot bags.


Social Check DCs


Halimath Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries monstrous two handed axes. He wears a colorful flower in his golden hair. His amber eyes peer out from beneath his top blue hat.

Personality: Overbrimming with self-confidence, Halimath isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Halimath hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Halimath was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud; and he wants revenge against illithids

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Halimath Meliamne, Male Elf Adept 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. 1 Darkwood Buckler.


Social Check DCs

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