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Advanced [show]


Mara Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a robe, a symbol of her god around her neck, and a bow on her belt. Sporting a white mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in a small village she learned the ways of the warrior from her father. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: She is wracked by social anxiety; and wants to work out more often

Ideals: Fighting, Athletic, Joker. Flaws: Fearful. Bonds: Attractive. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Mara Wasanthi, Female Elf Adept 1
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp.


Social Check DCs


Amûg Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is short and white. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He believes the world needs to unite to get rid of orcs once and for all.

History: He comes from a rich eastern family. Through the years after Amûg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Amûg's mother didn't care for him much, and the feeling was mutual. He became a Assassin soon after.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Rich. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Amûg Ainsworth, Male Half-Orc Commoner 1
Medium (5'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 10 (+0)7 (-2)
Skills Insight +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Raam Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a hunter and was forced into it by his family

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Family, Rich, Adventurer. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Raam Devotion, Male Tiefling Commoner 3
Medium (6'8") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Carnelian (70 gp). Star rose quartz (70 gp).


Social Check DCs


Andram Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. He wears his red hair up. He has gleaming, smiling black eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised by priests from a young age. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Andram Blessing, Male Tiefling Barbarian 3
Medium (5'4") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 12 (+1)16 (+3)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Smoky quartz (40 gp).


Social Check DCs


Drogo Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man sports yellow clothing, slightly heavier than average wear. He wears a top hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: This man loves painting and to teach people painting more than just about anything. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and his religion dominates his actions

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Xiloscient, Male Half-Elf Bard 1
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs

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