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NPC Generator

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Myria Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She prefers to wear red clothing when she does not wear armor. Her white hair is unkempt and raggedy. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Myria took refuge in the ruined castle and found the beat up halberd and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Joker. Flaws: Ugly, Depressed, Disease. Bonds: Poor, Nature. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Myria Honeypot, Female Halfling Wizard 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 800 sp.


Social Check DCs


Fragrant Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His yellow fur is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of eastern immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Impeccable. Flaws: Shy. Bonds: Military, Immigrant. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Fragrant Of World, Male Tabaxi Commoner 3
Medium (5'3") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Jasper (40 gp).


Social Check DCs


Robert Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. He carries a battered sword and tarnished shield as well. His hair is chestnut and very short. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He enjoys reading and quiet.

History: Sold as a small child to a necromancer, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Mentor, Slave. Occupation: Soapmaker

Voice: High pitched, excited

Attributes [hide]

Robert Martell, Male Half-Elf Warlock 4
Medium (4'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)14 (+2) 14 (+2)9 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 12
Languages Common, Elven, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Barendd Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his mother was called into army service. Barendd abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive. Bonds: Military, Adventurer. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Barendd Aranore, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)15 (+2) 13 (+1)6 (-2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mreksh Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a black suit, brown shirt, and red tie, and a wedding ring on his left hand. His bronze crest is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Mreksh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a soldier and died while he was still young. Mreksh was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and he feels kind of lost in life

Ideals: Optimist. Flaws: Depressed. Bonds: In love, Military, Slave. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Mreksh Clethtinthiallor, Male Dragonborn Warlock 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 380 gp. 1 Masterwork Common Melee.


Social Check DCs

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