Thea High-hill, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white hair is long and unkept. Her eyes are blue and she is always smoking a pipe.
Personality: Eccentric and domineering, Thea will drive conversation. She is a bit of a xeno-phobe, disliking non-Halflings.
History: Her mother raised her in a mountain cabin. As a young adult she joined a group advocating for an improvement in Halfling conditions. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Tiefling people.
Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Namfoodle Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right arm. He usually wears his tan robe and has his greataxe always slung over his shoulder. His golden hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Mercenary, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Mayor
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 18 (+4) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Goblin, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Cockaby Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times, and carries greatswords. His silver hair is styled in orderly dreadlocks. His violet eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Fighting, Impeccable. Flaws: Antagonistic, Disease. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 35 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 20 (+5) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Shadow Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear brown pants and tee shirts. He wears his cinnamon fur up. His copper eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.
History: Shadow was born in the south. At a young age he loved to build and create. He worked as a nervous Mason and found it very stressful. He then took over the family business and is one of the better Mason for hire.
Motivation: To protect his home; and to be a shepherd again
Ideals: Professionalism, Persistence. Flaws: Shy. Bonds: Job, Guardian. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 190 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Darkwood Buckler.
Ozyman Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes peer out from beneath his feathered white hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. Ozyman was born on a far northern plains where he grew up under the tutelage of his mother, an expert Banker. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Flaws: Fearful. Bonds: Immigrant, Adventurer, Rich. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 sp. Carved bone or ivory statuette (100 gp).
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