Jabbie Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has moderate length chestnut hair. His eyes are green and he is always smoking a pipe.
Personality: He has always had a great fascination with Tiefling culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jabbie is combative with any and all who dare try his patience in the slightest.
History: He was raised in a white middle class family as the only child. Through the years after Jabbie was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Jabbie's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is content; and he seems to be bored by most things
Ideals: Justice. Flaws: Ugly, Racist, Mundane, Antagonistic. Occupation: Gardener
Voice: Raspy
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Gnoll, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Violet garnet (500 gp). Amber (160 gp). Rhodochrosite (8 gp).
Warryn Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His small hat is riddled with cuts and holes. His gray eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a Cartwright, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He has worked as a Map Maker like his mother before him.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Terse. Bonds: Slave, Poor, Job. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
Ahvain Floshem, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his chestnut hair in a pixie cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of illithids once and for all.
History: Born in the north to a Tanner, Ahvain learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ahvain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: A deep hatred of illithids; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Hedonist. Bonds: Enemies, Job, Attractive. Occupation: Tanner
Voice: Posh accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 18 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Goblin, Gnome, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 220 gp.
Margery Fidget, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her skin is fair and her fingers are delicate and long. Her blonde hair is cut jaggedly and amateurishly. Her skin is flawless and her violet eyes scan people very quickly.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is lazy, self-centered, vain, and jealous.
History: She is a Jackalwere in disguise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She tends to her Dyer job now, and dutifully fulfills any obligations she has.
Motivation: She is greedy; and further expansion of business
Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Giant, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Ridaro Hybrid, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her scythe, she is not a threatening figure. She has no hair. Her green unseeing eyes seem to look past you.
Personality: Ridaro is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted psionic powers by her dying sister.
Motivation: Find a way to reverse the transformation of her sister; and she has a rivalry with the church that dominates her actions
Ideals: Extrovert, Gifted. Flaws: Ugly, Disease. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1200 sp.
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