Orsik Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting brown shirt and pants. His blonde hair is lengthy. He wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He would rather hide behind his crafts than deal with other people.
History: Orsik was born with his mother's beautiful face. Cursed with unlife at a very young age, Orsik has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Disciplined, Artistic. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 4000 cp.
Suhnae Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long black hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Adventurer, Rich, Mentor. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. Silver pearl (80 gp). Tiger eye turquoise (11 gp). Blue quartz (11 gp).
Raam Luck, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His chestnut hair is thinning but still full. His eyes, though not visible through his cowl, are white.
Personality: Raam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to fit into much smaller and tighter spaces than normal.
History: A powerful slaver made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Bonds: Attractive, Mentor, Nature. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 800 sp.
Driindar Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy scarlet crest. She wears a black costume with the symbols of strength on her torso. She has a hunchback. She has styled her scarlet crest well, parting it to the right. Her gold eyes peer out from beneath her broad black hat.
Personality: Driindar hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born in the east to a Server, Driindar learned a great deal about her mother's area of expertise. Her childhood dream was to be a Detective, but she was a colossal failure. She has worked as a Server like her mother before her.
Motivation: Expand her business; and to be a detective again
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 25000 sp. Coral (160 gp). Emerald (700 gp). Smoky quartz (40 gp). 1 Minor magic item.
Kansif Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a long, white, dusty cloak. Her hair is auburn and very short. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born at the edge of vast plains. A gifted student she started as a Unemployed, but she got bored and became a Doctor. She has taken up work as a Doctor and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She would like to get married and retire; and expand her business
Ideals: Optimist. Flaws: Addict, PTSD. Bonds: Job, Nature, Has a crush. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp. Brown-green garnet (130 gp). 1 Masterwork Common Melee.
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