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NPC Generator

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Advanced [show]


Olivia Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a robe, a symbol of death around her neck, and a sickle on her belt. Her hair is always cut to a buzz. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She pushes her goals aggressively. She is also a coward if confronted.

History: She served in the navy to pay for her family's outstanding loans. Over the years she perfected her riding and shooting skills. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is terrified, and will act out of fear.

Ideals: Fighting, Persistence. Flaws: Fearful. Bonds: Military, Nature. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Olivia Goodearth, Female Halfling Rogue 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)9 (-1) 14 (+2)16 (+3)
Skills Insight +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. Golden yellow topaz (200 gp). 1 Banded mail.


Social Check DCs


Peter Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey shirt with thin black vertical stripes and white pants. His white hair is kept up in a ponytail inside a broad hat. His violet eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north. His mother was a soldier and died while he was still young. Peter was left his mother's suit of armor and trained in its use and care. He struck the Mayor job and began his own company from there.

Motivation: Further expansion of business; and an old rival family wants him found

Ideals: Joker. Bonds: Immigrant, Job, Military, Family. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Peter Marlowe, Male Human Warrior 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. 1 Buckler.


Social Check DCs


Pelaios Grief, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. He wears a small hat to cover his moderate length brown hair. He tend to wears goggles to shield his eyes.

Personality: Pelaios speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelaios fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Layabout

Voice: Gruff and masculine

Attributes [hide]

Pelaios Grief, Male Tiefling Rogue 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)17 (+3) 12 (+1)16 (+3)
Skills Persuasion +5, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Dûsh Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of monstrous two handed axes on his belt, each one with a opal on the hilt. He wears his red hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Dûsh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dûsh took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dûsh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Military, Nature. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Dûsh Tyndall, Male Half-Orc Wizard 2
Medium (6'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 10 (+0)9 (-1)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 160 pp.


Social Check DCs


Mugrunden Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his scarlet crest in a pixie cut. He has gleaming, smiling red eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Mugrunden Hshhsstoroth, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 6000 cp. Zircon (80 gp).


Social Check DCs

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