Urshar Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her hair is brown, silky, and of moderate length. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful necromancer made her what she is. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Depressed, Secretive. Bonds: Attractive, Mentor, Criminal record. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 40 pp.
Lilith Ambition, Female Tiefling [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern woman dresses in collared shirts and wears a proper scarf over her head. She has moderate length chestnut hair. Her eyes are white and beady.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Ruler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 pp.
Osco Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His brown hair is styled in orderly dreadlocks. His eyes are blue and catlike.
Personality: He has always had a great fascination with Dwarven culture. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of northern immigrants he idolized his mother. When Osco reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Dwarven people.
Flaws: Racist. Bonds: Attractive, Adventurer, Immigrant, Military. Occupation: Farmer
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Aquan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 pp. Bloodstone (70 gp).
Tiaathque Ariessus, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears professional attire. Her long blonde hair is drawn into a two foot long braid. Her eyes are a pleasant blue.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Tiaathque hails from a village terrorized by giants. In her 13th year, her parents were killed by a giants raid, leaving Tiaathque alone in the world. After a stint in an orphanage, she was adopted. She now spends her time doing works of charity.
Motivation: Sabotage a competitor.
Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Enemies. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 290 gp.
Sun Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing colorful clothing, dressed as a Banker. She wears a wide-brimmed hat to cover her moderate length lavender fur. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a habit of throwing herself into exceedingly dangerous situations.
History: Sun was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her 18th year, her parents were killed by a illithids raid, leaving Sun alone in the world. After a stint in an orphanage, she was adopted. She left for the north, certain she would find work there.
Motivation: To prove her worth to the world.
Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Attractive, Poor, Enemies. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 15 (+2) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Jasper (20 gp). 1 Masterwork studded leather.
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