Dalgal Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His golden hair and beard is wavy and long. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.
History: He is a Slaad in disguise. A few years later when the west was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and obtaining odd cultural halfling artifacts is his passion
Ideals: Athletic, Optimist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 140 gp.
Diesa Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is well dressed, constantly wearing a grey suit, green shirt, and brown tie. She wears her blonde hair up. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born to loving parents in a slum to the south. Diesa was born on a far southern mountains where she grew up under the tutelage of her father, an expert Layabout. She tends to her Layabout job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Bonds: Immigrant, Job, Poor, Debt. Occupation: Layabout
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp. 1 Masterwork Light wooden shield.
Werydd Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her tied-back hair is silver. Her violet unseeing eyes seem to look past you.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She always tries to repair and not replace. It was this mentality that drove her into the Gardener business.
History: She was raised in a mountains tribe. Over the years she perfected her riding and shooting skills. After a long history of fighting, Werydd and her spouse have recently divorced.
Motivation: She is a bit of a kleptomaniac; and she's repulsed by the pc
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Attractive, Nature. Occupation: Gardener
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 280 gp.
Veit Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and grey pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He carries a battered dagger and tarnished nunchaku as well. His brown hair is drawn into a tight pony tail with a clover scrunchie. His eyes are violet and beady.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he's attracted to the pc
Ideals: Fighting, Logical. Flaws: Ugly, Forgetful, Insane. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 230 gp. 1 Masterwork Common Melee.
Guy Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and green handkerchief worn on his left side, and he perpetually has his shortbow ready. His hair is short and chestnut. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Immigrant, Debt. Occupation: Ploughman
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 sp. Zircon (30 gp).
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