Right-Handed Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She carries with her a set of pickaxes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her black fur is drawn into a tight pony tail with a skull scrunchie. She has hazel eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: From birth she was tutored by a cruel and relentless mentor. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Cartwright and was forced into it by her family.
Ideals: Fighting, Passionate. Flaws: Depressed. Bonds: Family, Mentor. Occupation: Cartwright
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp.
Urshar Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'11" has a big stupid grin on her face most of the time. She tends to wear a large grey jacket. She has no hair. Her eyes are blue and beady.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a logical person and will generally grow upset if things defy logic and science.
History: Urshar was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. She struck the Bellfounder job and began her own company from there.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and to share knowledge with the world
Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
Possessions: 300 sp.
Trey Tinley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His golden hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 70 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Magnifying glass.
Dain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. He wears his silver hair up in a very large beehive style do. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He feeds upon the attention of others.
History: Dain was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his son.
Ideals: Professionalism, Persistence. Bonds: Attractive, Family. Occupation: Baker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 pp.
Iados Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a green suit. His brown hair is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Iados wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Iados lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To reunite with his absent father; and to be a mayor again
Ideals: Disciplined. Bonds: Attractive, Family, Job, Enemies. Occupation: Stableman
Voice: Australian accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp.
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