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NPC Generator

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Advanced [show]


Kabbarg Stansfield, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a faded coat and loose pants complete with deerstalker hat. Her whole body is exceptionally muscular. Her white hair is styled in orderly dreadlocks. She has a tattooed face.

Personality: She is a hateful person. She taunts others and blames them for her problems. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: When she was but 8 years old her parents immigrated from the south. A freak accident while working with her Junk Dealer father left her crippled. She has been a successful dealer in antiques buying low and selling high.

Motivation: Her religion dominates her actions.

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Immigrant, Religious. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Kabbarg Stansfield, Female Half-Orc Rogue 2
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 300 sp. Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Kody Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He has a long black beard with little hanging trinkets. His gray eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Kody was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kody grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kody. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and wants to raise his children well

Ideals: Athletic. Flaws: Insane. Bonds: Job, Criminal record, Family. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Kody Kenley, Male Human Expert 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Sardonyx (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Drusilia Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears long strands of ruby and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her tied-back hair is auburn. Her hazel eyes dart from person to person.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in the west, but her parents moved at a very young age to the east. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly, Cynical. Bonds: Rich, Immigrant. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Drusilia Markum, Female Half-Elf Sorcerer 2
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)12 (+1) 10 (+0)11 (+0)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 150 gp. 1 Average lock.


Social Check DCs


Georgina Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear white clothing when she does not wear armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is thinning but still full. Her face is covered beneath a completely black helmet.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Her religion dominates her actions; and she feels that her past leaves her morally obligated to help

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Criminal record, Religious. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Georgina Nimblefingers, Female Halfling Fighter 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Seven In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an entirely pastel suit with violet socks and a vest with buckled shoes. Her fur is short and white. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She exudes charisma. She is a tour de force of persuasion. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born to a Mortician, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She inherited the family business which she has now maintained for 11 years.

Motivation: To reunite with her old friends; and to be a mortician again

Ideals: Philantrophist. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Bricklayer

Voice: Laughs frequently while speaking

Attributes [hide]

Seven In the Wind, Female Tabaxi Adept 2
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)17 (+3) 15 (+2)14 (+2)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 gp. Bloodstone (40 gp). Aquamarine (500 gp).


Social Check DCs

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