Kabbarg Stansfield, Female Half-Orc [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a faded coat and loose pants complete with deerstalker hat. Her whole body is exceptionally muscular. Her white hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: When she was but 8 years old her parents immigrated from the south. A freak accident while working with her Junk Dealer father left her crippled. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her religion dominates her actions.
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Immigrant, Religious. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 300 sp. Eyepatch with mock eye of sapphire and moonstone (500 gp).
Kody Kenley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He has a long black beard with little hanging trinkets. His gray eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Kody was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kody grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kody. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and wants to raise his children well
Ideals: Athletic. Flaws: Insane. Bonds: Job, Criminal record, Family. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Sardonyx (40 gp). 1 Masterwork Common Melee.
Drusilia Markum, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears long strands of ruby and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her tied-back hair is auburn. Her hazel eyes dart from person to person.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in the west, but her parents moved at a very young age to the east. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly, Cynical. Bonds: Rich, Immigrant. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 150 gp. 1 Average lock.
Georgina Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear white clothing when she does not wear armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is thinning but still full. Her face is covered beneath a completely black helmet.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Her religion dominates her actions; and she feels that her past leaves her morally obligated to help
Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Criminal record, Religious. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Seven In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears an entirely pastel suit with violet socks and a vest with buckled shoes. Her fur is short and white. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She exudes charisma. She is a tour de force of persuasion. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a Mortician, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She inherited the family business which she has now maintained for 11 years.
Motivation: To reunite with her old friends; and to be a mortician again
Ideals: Philantrophist. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Bloodstone (40 gp). Aquamarine (500 gp).
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