Geoffrey Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is silver and curly. His eyes are blue and catlike.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with finding treasure.
History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Shy, Insane. Bonds: Rich, Adventurer. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp. 1 Banded mail.
Oppah Dunben, Female Gnome [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her silver hair is cut short with large spiked bangs in the front. She wears crescent spectacles with a black brim.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her mother raised her in a mountain cabin. Her father had invested heavily in several trade routes and wanted her to inherit them. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and her spouse's relatives view her with great suspicion
Bonds: Rich, Criminal record, Nature, Family. Occupation: Shipwright
Voice: Nasally tone
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
Justin Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears yellow leather gloves, a yellow jacket, and tight pants. He wears a colorful flower in his brown hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east his family was never financially stable. His first spouse was a Roofer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Engraver job and began his own company from there.
Motivation: Marry his sister to traveling adventurers; and to be a roofer again
Ideals: Logical. Bonds: Attractive, Poor, Job, Family. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 6000 cp. Zircon (50 gp).
Pallabar Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His brown hair is styled in orderly dreadlocks. His eyes are brown and beady.
Personality: He dislikes all the random violence that takes place in the east. He is able to fit into much smaller and tighter spaces than normal.
History: He is a Hag in disguise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pallabar took refuge in the large cave and found the beat up shortspear and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural halfling artifacts is his passion
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Farmer
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Dee Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is wearing colorful clothing, dressed as a Guard. Her red hair is styled in orderly dreadlocks. Her amber unseeing eyes seem to look past you.
Personality: She is overprotective of those who hire her services. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born blind and as such lacked many opportunities for work. Like her mother and her brother before her, after school she went straight into learning to become a Guard. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To find somewhere to settle down; and further expansion of business
Flaws: Disease, Impulsive, Mundane. Bonds: Guardian, Job. Occupation: Guard
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Azurite (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!
