Quarethon Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy rusty crest. He wears a black armored body suit, with a simple white line shooting up and back down. He has a hunchback. His rusty crest has been sun bleached extensively. He has several tiny amethyst earrings on each ear.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Rich. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 500 sp. Sard (50 gp).
Dreali Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a robe, a symbol of the sun god around his neck, and a bow on his belt. His hair is short and silver. He has green eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and Dreali does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: When he was but 8 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
Possessions: Amber (40 gp).
Nicholas Wellington, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a robe, a symbol of death around his neck, and a falchion on his belt. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is thinning but still full. He has a tattooed face.
Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Fighting, Joker. Flaws: Insane. Bonds: Slave, Adventurer. Occupation: Masseuse
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Salasar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and likes to wear green tank tops with brown pants. His left leg appears badly burned and disfigured. He has no crest. His eyes are gold and catlike.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: To be a Scribe again.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Spy
Voice: Slurs words
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 90 gp.
Hork Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many black ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is red and curly. His eyes are brown and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Hork was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Shoemaker.
Motivation: To reunite with his old friends; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Artistic, Gifted. Flaws: Forgetful. Bonds: Job, Adventurer. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 3000 cp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
