Quarion Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tan cloak and cross-gartered violet stockings. He wears his red hair down. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the west to a Glassblower, Quarion learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He struck the Glassblower job and began his own company from there.
Motivation: Wants to open a new tavern; and retire the richest man in the west
Ideals: Optimist, Entrepeneur. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Mantus Merit, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying red hair a little too much giving a sharp red color. His black eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Impeccable, Artistic. Flaws: Shy, Fearful. Bonds: Nature. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon.
Vonana Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor. She carries a battered sai and tarnished nunchaku as well. She keeps her brown hair in a pixie cut. Her face is covered beneath a completely black helmet.
Personality: She will rave to anyone who will listen. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Vonana hails from a village terrorized by illithids. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Vonana's homeland. Vonana decided to take the middle way and become a bodyguard. Days after completing her studies, news broke out that her hometown was attacked by illithids. Vonana was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insane, Forgetful. Bonds: Enemies, Immigrant. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 30 gp. 1 Chain shirt.
Faran Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears white trousers with red and white striped suspenders. He wears various colorful collared shirts. He has no hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Faran was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Ugly, Addict, Depressed, Antagonistic. Bonds: Poor. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Terran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 150 gp.
Ulblyn Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red costume with the symbols of death on his torso. He carries with him a set of maces, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his long brown hair kept up in a rat tail. His eyes are gray and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Detective. He believes the world needs to unite to get rid of orcs once and for all.
History: The child of western immigrants he idolized his mother. He was an apprentice working in his mother's forge. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.
Ideals: Fighting. Bonds: Job, Enemies, Immigrant, Family. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 60 gp. Red spinel (100 gp).
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