Nimble Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His brown fur is drawn into a tight pony tail with a butterfly scrunchie. His eyes are amber.
Personality: Nimble is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a dire rats raid, leaving Nimble alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and he wants revenge against dire rats
Ideals: Extrovert. Flaws: Impulsive. Bonds: Religious, Enemies. Occupation: Server
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. 1 Silk rope.
Whurdred Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her hair is red and curly. She tend to wears goggles to shield her eyes.
Personality: She is very quiet and rarely speaks above a whisper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She got into the Banker business at a young age. Brilliant and gifted she never wanted to apply herself. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Banker
Voice: Slow speaker
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 280 gp.
Gillyd Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a Stetson hat to cover her moderate length white hair. She wears large thick round spectacles.
Personality: She never swears and excessively uses polite adverbs when speaking. She is frequently practicing swordplay.
History: She served in the navy to pay for her family's outstanding loans. When Gillyd reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Disease. Bonds: Rich, Attractive, Military. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 sp.
Fibblestib Sympony, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'8" and tends to wear a large tan jacket. His silver hair is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic. Flaws: Shy. Bonds: Family, In love. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 70 pp.
Malquis Othronus, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She sports golden long hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a Blacksmith first and foremost. She believes firmly that knowledge should be universal. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Blacksmith. She has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Fearful, Disease. Bonds: Rich, Job. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 12000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
