Tordek Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tight fitting clothing which further accentuates his frame. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of western immigrants he idolized his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tordek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tordek. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Philantrophist, Optimist. Bonds: Attractive, Immigrant, Criminal record, Rich. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30 gp.
Gorbundus Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. His crest is rusty, silky, and of moderate length. His skin is flawless and his gold eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Map Maker. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted from career to career and currently works as a Map Maker.
Motivation: Further expansion of business.
Flaws: Hedonist. Bonds: Attractive, Poor, Job, Criminal record. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 30000 cp.
Sweet Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fitting clothing which further accentuates her frame. Her fur, while still mostly gray, has prominent grey streaks. Her amber eyes have a joyful gleam in them most of the time.
Personality: She snorts whenever she laughs or is feeling confident. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born several months after her father was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Athletic, Entrepeneur, Fighting. Bonds: Attractive, Adventurer, Military. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +3
Possessions: 400 gp. Large well-done wool tapestry (600 gp). 1 Chain shirt.
Ownka Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear black pants and tee shirts. She wears her silver hair down. Her eyes are amber.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She's looking for her big break.
Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Healer
Voice: Posh accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 20 gp.
Dustin Home, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this southern man is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. His black hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of southern immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Professionalism, Joker. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Malachite (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
