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NPC Generator

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Advanced [show]


Medrash Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a black suit. His crest is short and scarlet. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted divine powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Gifted, Artistic. Bonds: Immigrant, Enemies, Nature. Occupation: Roofer

Voice: Old thin voice

Attributes [hide]

Medrash Caavylteradyn, Male Dragonborn Adept 2
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)16 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 gp.


Social Check DCs


Emmeline Clare, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She likes to wear ponchos typically of a light brown in addition to tight pants. Her hair is blonde and curly. Her gray eyes have a joyful gleam in them most of the time.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She receives visions of the future at random moments

History: Born to a pair of adventurers, Emmeline grew up listening to her mother's many stories. She found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business.

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Marshal

Voice: French accent

Attributes [hide]

Emmeline Clare, Female Human Fighter 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Bhevek Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. With bright brown hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur, Opinionated. Bonds: Slave, Attractive, Rich. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Bhevek Greenbottle, Male Halfling Expert 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Left-Handed Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears professional attire. He keeps his long orange fur kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He now spends his time doing works of charity.

Motivation: Half-Orc compassion.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Racist. Bonds: Attractive. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Left-Handed Fang, Male Tabaxi Rogue 2
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 9 (-1)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 40 gp. Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (500 gp). 1 Climber’s kit.


Social Check DCs


Alvyn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His eyes are blue and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Navigator in town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Alvyn Horcusporcus, Male Gnome Paladin 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 sp.


Social Check DCs

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