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Advanced [show]


Dench Digby, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Mason. He has a small bristly mustache and wavy blonde hair. He has several tiny emerald earrings on each ear.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is an amazing painter.

History: Dench was raised in a hard working conservative environment. After coming to the age of reason, Dench took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has comitted a past crime that haunts him to this day; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Dench Digby, Male Half-Orc Fighter 2
Medium (6'5") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 17 (+3)13 (+1)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 80 pp. 1 Everburning torch.


Social Check DCs


Bidreked Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He is physically well-built. His crest is gold, silky, and of moderate length. His gold eyes are passionate and lively.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: He is content; and he is unsatisfied with his job

Flaws: Fearful, Mundane. Bonds: Attractive, Job. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Bidreked Turnuroth, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 16 (+3)17 (+3)
Skills Persuasion +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 4000 cp. Rose (80 gp).


Social Check DCs


Drifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. His orange fur is braided into rings. His eyes are copper.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the north to a Sellsword, Drifting learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He struck the Sellsword job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Gifted, Fighting. Bonds: Nature, Job, Rich. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Drifting Candle, Male Tabaxi Monk 2
Medium (6'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)9 (-1) 15 (+2)19 (+4)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 220 gp. 3 Alchemist’s fire.


Social Check DCs


Tree In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and black handkerchief worn on his right side. He is portly but not overly obese. His small hat is riddled with cuts and holes. His eyes are amber and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Map Maker in town.

History: He was born on a small isolated farm. He was taken from his home at a very young age. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Wants to open a new tavern; and doesn't want to be a map maker and was forced into it by his family

Flaws: Ugly, Secretive. Bonds: Job, Nature, Slave, Family. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Tree In the Wind, Male Tabaxi Cleric 2
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)10 (+0) 16 (+3)18 (+4)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 230 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Brass mug with jade inlays (300 gp). 3 Alchemist’s fire.


Social Check DCs


Elaim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a brown suit, pastel shirt, and green tie. His auburn hair is cut short. His skin is flawless and his green eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Healer business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Healer

Voice: pre-pubescent

Attributes [hide]

Elaim Aranore, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)10 (+0) 13 (+1)7 (-2)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp.


Social Check DCs

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