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Advanced [show]


Zepar Doom, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His deerstalker hat is riddled with cuts and holes. He has a dull look in his silver eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Bellfounder, who enjoyed hunting, Zepar was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Zepar Doom, Male Tiefling Fighter 2
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 17 (+3)13 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 13
Languages Common, Ignan, Giant, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 pp. 1 Banded mail.


Social Check DCs


Norman Moreno, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a brown armored body suit, with a simple black line shooting up and back down, marred by sweets. His brown hair is long and unkept. He has several tiny amber earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Rich. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Norman Moreno, Male Human Fighter 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 17 (+3)8 (-1)
Skills Insight +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 sp. Malachite (13 gp).


Social Check DCs


Baggi Staurheim, Female Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a tight fitting white shirt and pants. Her white hair is styled in orderly dreadlocks. Her thin eyebrows rest above her beady violet eyes.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Cursed with a spirit at a very young age, Baggi has worked very hard to control her curse. She has never given up on her painting dream.

Motivation: She's repulsed by the PC; and marry her brother to traveling adventurers

Ideals: Artistic, Philantrophist. Flaws: Ugly, Antagonistic, Disease. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Baggi Staurheim, Female Half-Orc Wizard 2
Medium (4'10") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)11 (+0) 11 (+0)6 (-2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1100 sp.


Social Check DCs


Glim Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His tied-back hair is black. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and his religion dominates his actions

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Nature, Rich. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Glim Loofollue, Male Gnome Sorcerer 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)9 (-1) 12 (+1)16 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Brown-green garnet (50 gp).


Social Check DCs


Veit Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His chestnut hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Veit was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Banker like his father before him.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Job, Family. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Veit Rakankrak, Male Dwarf Monk 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)17 (+3) 15 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Druidic, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs

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