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Advanced [show]


Guy Shelley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Butcher, his father struggled to pay the bills. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Philantrophist. Bonds: Military, Poor, Job, Enemies. Occupation: Unemployed

Voice: Australian accent

Attributes [hide]

Guy Shelley, Male Human Barbarian 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 pp. 1 Antitoxin.


Social Check DCs


Ivellios Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses like a well dressed Mason does. His white hair is lengthy. His eyes are amber and beady.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. The war was a terrible time for him, and Ivellios does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Ivellios was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Mason.

Motivation: Someone believes him a fraud; and balancing his hectic life and new mason responsibilities is difficult

Flaws: Ugly, Depressed. Bonds: Job, Enemies, Military. Occupation: Mason

Voice: Italian accent

Attributes [hide]

Ivellios Horineth, Male Half-Elf Bard 4
Medium (5'0") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)14 (+2) 13 (+1)15 (+2)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 21000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aramil Aloro, Male Elf [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of luck around his neck, and a shield on his belt. He has a penchant for wearing a ring with an oversized jet on his right hand. His white hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up shield and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he is greedy

Ideals: Fighting, Justice. Bonds: Rich, Criminal record, Nature. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Aramil Aloro, Male Elf Monk 1
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 17 (+3)12 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Giant, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gillyd Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a lot of dark rich colors, with gold accents. Her hair is long and golden with streaks of black, and is pulled back with small grey clips. She has green eyes and a grey hat with a brown feather.

Personality: She acts crazy and hedonistic. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born on a small isolated farm. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants her found; and to reunite with her absent father

Flaws: Hedonist. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Gillyd Bigtoe, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 160 pp. Red-brown spinel (100 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Ethereal Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'2". She wears baggy pastel pantaloons and a grey scarf, and her gloved hand is found clutching a sai. Her brown fur is knotted and matted. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Ethereal hails from a village terrorized by brigands. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Unemployed work with an outfit from a few towns over. Unemployed work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Unemployed job now, and dutifully fulfills any obligations she has.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies, Job. Occupation: Unemployed

Voice: Spanish accent

Attributes [hide]

Ethereal Timber, Female Tabaxi Adept 2
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 10000 cp.


Social Check DCs

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