Darrow Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He keeps his blonde hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Aggressive, abrasive, and angry, Darrow embodies much of what other species detest in the Halflings. He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He struck the Body Guard job and began his own company from there.
Motivation: He has a crush on the local Map Maker; and sabotage a competitor
Flaws: Antagonistic, Insomniac. Bonds: Rich, Job, Has a crush. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Druidic, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Large well-done wool tapestry (100 gp). 1 Darkwood Shield.
Rael Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a card on it. His hair is long and chestnut with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. His green eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Since then, he has sought to make the best of life.
Motivation: Wants a kiss; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Optimist. Bonds: Family, Immigrant, Has a crush. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Eleanor Oakley, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a tight fitting grey shirt and pants. Her hair is long and silver with streaks of black, and is pulled back with small grey clips. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is irascible and easily irritated. She also has developed a complete distrust of the Doctor profession.
History: Gifted from a young age, Eleanor studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To unite with her sister; and marry her sister to traveling adventurers
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 10 pp.
Nuraval Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized grey coat and is in decent physical shape. He keeps his black hair in a pixie cut. His eyes, though not visible through his cowl, are violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nuraval is combative with any and all who dare try his patience in the slightest.
History: He got into the Masseuse business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Masseuse for hire.
Motivation: He is unsatisfied with his job; and money/treasure
Ideals: Joker, Justice. Bonds: Job, Rich. Occupation: Masseuse
Voice: Relaxed voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Draconic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp. 1 Masterwork Common Ranged Weapon.
Taklinn Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a long chestnut beard, and similarly colored long hair. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Junk Dealer and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 300 gp.
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