Aldous Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of lances, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a long black beard with little hanging trinkets. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a plains tribe. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Antrara Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her copper crest is smooth and relatively long. She wears a mask on her face.
Personality: While she acts the brute, she is far gentler than she would appear. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born to a Knight, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Antrara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her spouse's relatives view her with great suspicion; and wants to work out more often
Ideals: Athletic, Fighting. Bonds: Attractive, Family, Poor. Occupation: Barkeep
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
Modean Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His purple hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is irascible and easily irritated. He has a minor phobia of water and hates getting wet.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Modean was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Modean's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive, Rich. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. Golden yellow topaz (600 gp). Golden yellow topaz (600 gp).
Gerald Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He wears his hair in dreadlocks. His eyes are likewise gray.
Personality: He dislikes all the random violence that takes place in the east. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Gerald was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and doesn't want to be a shipwright and was forced into it by his family
Ideals: Pacifist, Artistic, Logical. Flaws: Insane. Bonds: Family. Occupation: Shipwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +2
Possessions: 50 gp.
Drifting Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She has the majority of her body covered in plate. Her brown fur is singed and shortened. Her thin eyebrows rest above her beady green eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the south to a Sculptor, Drifting learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Sculptor. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To be a Blacksmith again; and she is unsatisfied with her job
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
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