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NPC Generator

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Advanced [show]


Stacee Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She very much looks the part of a Gardener. Her hair is golden, silky, and of moderate length. Her brown eyes are passionate and lively.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is able to make almost anything out of random pieces of junk.

History: She was born in the east, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She moves from town to town, unable to find a place to settle.

Motivation: To be a Stylist again; and balancing her hectic life and new gardener responsibilities is difficult

Ideals: Philantrophist, Gifted. Bonds: Job, Attractive, Immigrant. Occupation: Gardener

Voice: American accent

Attributes [hide]

Stacee Copperkettle, Female Halfling Rogue 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)8 (-1) 10 (+0)17 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Verna Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her red hair is smooth and relatively long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Around other people she will do her best to conceal her emotions and appear jolly.

History: She got into the Locksmith business at a young age. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She became a Locksmith soon after.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Cynical, Shy, Racist. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Verna Elderberry, Female Halfling Expert 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 30 gp.


Social Check DCs


Trym Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears white leather gloves, a white jacket, and tight pants, and is pretty ugly. Her black hair is cut jaggedly and amateurishly. Her amber eyes lackadaisically let the world flow into them.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. The war was a terrible time for her, and Trym does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born in a small forest village. Trym was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Trym decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help; and she loathes her own lifestyle

Flaws: Ugly, Depressed. Bonds: Criminal record, Military, Nature. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Honeypot, Female Halfling Fighter 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp. White pearl (110 gp).


Social Check DCs


Murgen Beverly, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears many layers of old clothing at all times. She sports a flattop hair cut. She has blue eyes and a black hat with a brown feather.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: An old rival family wants her found.

Flaws: Ugly, Depressed, Mundane. Bonds: Poor, Family, In love. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Murgen Beverly, Female Half-Orc Monk 2
Medium (6'4") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)8 (-1) 12 (+1)8 (-1)
Skills History +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Charles Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Miner. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has done his best to style his silver hair to look like a famous performer. He has gray eyes and a brown hat with a pastel feather.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Charles took refuge in the ruined castle and found the beat up rapier and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and to be a navigator again

Ideals: Opinionated. Bonds: Job, Rich, Adventurer, Nature. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Charles Sheldon, Male Human Monk 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp. 1 Banded mail.


Social Check DCs

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