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NPC Generator

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Advanced [show]


Nija Ambition, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'5" and is dressed in a clean green cloak covering her clean studded leather. Her left hand appears badly burned and disfigured. Her long white hair is drawn into a two foot long braid. Her eyes are red and beady.

Personality: Abrasive and pushy, she has a hard time making friends. She uses divination through singing.

History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Nija took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.

Motivation: A deep hatred of illithids.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Nija Ambition, Female Tiefling Rogue 2
Medium (5'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Ahvain Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears violet leather gloves, a violet jacket, and tight pants. His golden hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Dwarven culture. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Criminal record, Poor. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Ahvain Ray, Male Half-Elf Fighter 2
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)18 (+4) 11 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnoll, Abyssal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 140 pp.


Social Check DCs


Elama O'Leary, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears yellow painted combat armor at almost all times. She wears her hair in dreadlocks. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted martial powers by her dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Sensitive. Bonds: Attractive. Occupation: Marshal

Voice: American accent

Attributes [hide]

Elama O'Leary, Female Half-Elf Aristocrat 1
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Edge Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Knight uniform. He keeps his long red fur kept up in a rat tail. His eyes are copper and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of western immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Knight. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Expand his business; and further expansion of business

Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Edge Blossom, Male Tabaxi Fighter 1
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Yurk Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is dressed in a clean black cloak covering his clean studded leather, and sports empty pouches on his belt. His silver hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove his worth to the world; and he loathes his own lifestyle

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Yurk Marlowe, Male Half-Orc Commoner 1
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. Jet (70 gp).


Social Check DCs

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