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NPC Generator

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Advanced [show]


Wymar Devore, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Navigator. He keeps his brown hair in a flapper bob. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Wymar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Navigator.

Motivation: To find somewhere to settle down; and he is content

Flaws: Ugly, Depressed, Mundane. Bonds: Job, Military. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Wymar Devore, Male Half-Elf Fighter 1
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)8 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Athletics +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Yebe Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears silk and lounges about seductively. She has wavy silver hair. She has amber eyes and a tan hat with a black feather.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: Born to a pair of adventurers, Yebe grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Yebe Gummen, Female Gnome Commoner 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Warryn Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He keeps his black hair in a pixie cut. He has gleaming, smiling amber eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Beggar father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting. Flaws: Depressed, Disease. Bonds: Attractive. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Warryn Cobblelob, Male Gnome Warrior 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)14 (+2) 13 (+1)18 (+4)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 100 gp. Violet garnet (600 gp). Onyx (50 gp). Deep green spinel (120 gp).


Social Check DCs


Dee Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has wavy blonde hair. Her eyes are hazel and beady.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Shoemaker, Dee learned a great deal about her mother's area of expertise. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and to be a farmer again

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Dee Greenbottle, Female Halfling Rogue 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp. 1 Bullseye lantern.


Social Check DCs


Emerald Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fancy brown dress. She is portly but not overly obese. She has wavy cinnamon fur. Her blue eyes peer out from beneath her wide-brimmed brown hat.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She misses her home and complains about the freezing weather, even in summer.

History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Emerald began to lead the lost caravan. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To share knowledge with the world; and she wants revenge against drow

Ideals: Disciplined, Entrepeneur, Logical. Bonds: Attractive, Immigrant, Enemies. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Emerald Timber, Female Tabaxi Wizard 3
Medium (5'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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