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Fargrim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, brown cloak. His hair is golden and very short. His eyes are violet and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.

History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer, Nature. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Fargrim Silverstone, Male Dwarf Druid 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)18 (+4) 14 (+2)13 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Goblin, Draconic, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 50 gp. 2 Tanglefoot bags.


Social Check DCs


Three Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple brown robe with blue stripes complete with hood. He keeps his red fur in a flapper bob. His copper eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He would rather hide behind his crafts than deal with other people.

History: Three was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor.

Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Three Wing, Male Tabaxi Bard 3
Medium (5'2") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 16 (+3)17 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp.


Social Check DCs


Hubert Remington, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Stableman. He carries with him a set of kukris on his belt, each one with a jet on the hilt. He wears his blonde hair down. This amber eyed easterner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Fighting, Persistence, Impeccable. Flaws: Shy, Antagonistic. Bonds: Rich. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Hubert Remington, Male Human Ranger 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Art On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a brown coat over a red low-cut shirt, and a top hat upon her head. Her beige fur is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her father raised her in a mountain cabin. Her mother was a soldier and died while she was still young. Art was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To prove her worth to the world; and sabotage a competitor

Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Nature, Military. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Art On the Water, Female Tabaxi Warrior 2
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Burgell Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a tan poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy black hair. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to loving parents in a slum to the west. He found a children's book about a Gnome Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. By chance he met his sister recently and the two have been together since.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away

Ideals: Artistic. Bonds: Family, Poor, Adventurer, Enemies. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Burgell Gimlen, Male Gnome Fighter 3
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 41 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 20 (+5)9 (-1) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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