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Advanced [show]


Sariel Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears dark leathers with embroidery, and a wedding ring on her left hand. Her silver hair is slicked back into a classic pompadour. She wears a mask on her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She feeds upon the attention of others.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Through the years after Sariel was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Sariel's father didn't care for her much, and the feeling was mutual. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs; and wishes to resurrect an old love

Flaws: Antagonistic, Disease. Bonds: In love, Attractive, Rich. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Sariel Tiltathana, Female Half-Elf Warrior 2
Medium (4'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 28 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)10 (+0) 11 (+0)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 180 gp. 1 Half-Plate.


Social Check DCs


Trym Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This woman prefers to wear flannel. She has a penchant for wearing a ring with an oversized jet on her left hand. With wild silver hair. She has a dull look in her gray eyes.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Trym Goodearth, Female Halfling Wizard 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)16 (+3) 15 (+2)11 (+0)
Skills Athletics +2, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Goblin, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 150 gp.


Social Check DCs


Caeldrim Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This man prefers to wear tan clothing when he does not wear armor, and sports empty pouches on his belt. He wears his brown hair down. He has gleaming, smiling brown eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He struck the Navigator job and began his own company from there.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Gifted. Bonds: Job, Rich, Adventurer. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Caeldrim Ilphelkiir, Male Elf Warrior 2
Medium (4'11") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Breastplate.


Social Check DCs


Fragrant In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red fur is lengthy. She wears an eyepatch.

Personality: While she acts the brute, she is far gentler than she would appear. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born to a Bowyer, her mother struggled to pay the bills. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Poor, Military. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Fragrant In Woods, Female Tabaxi Aristocrat 1
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp. Citrine (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Gilbert Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a worn and beaten armor. His golden hair is slicked back into a classic pompadour. His eyes are a pleasant gray.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by giants. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He feels kind of lost in life; and a rival would like him out of the picture

Flaws: Shy, Depressed. Bonds: Adventurer, Criminal record, Enemies. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Radcliffe, Male Human Rogue 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5

Possessions: 20 gp.


Social Check DCs

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