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NPC Generator

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Advanced [show]


Ahvain Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'10". He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, and his gloved hand is found clutching a monstrous two handed axe. His red hair, when down, is lengthy. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.

History: When he was but 5 years old his parents immigrated from the east. While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Immigrant, In love. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Ahvain Eathalena, Male Elf Wizard 1
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 cp.


Social Check DCs


Merla Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears tight fitting clothing which further accentuates her frame. Her auburn hair has been sun bleached extensively. She has a dull look in her green eyes.

Personality: She hates drow. She views them as having robbed her home of its proper glory. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Merla hails from a village terrorized by drow. Her father took her hunting and taught her how to get in the mind of other creatures. She ran away from her former home and has been making her living as a Banker for the past few years.

Motivation: She has decided she is irredeemable; and she wants revenge against drow

Ideals: Gifted. Bonds: Attractive, Enemies, Nature, Job, Criminal record. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Merla Goldfound, Female Halfling Wizard 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 3 Tanglefoot bags.


Social Check DCs


Stannor Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His hair is long and chestnut with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. His gray eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: He was born in the north. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Stannor Sunmeadow, Male Halfling Paladin 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)9 (-1) 14 (+2)14 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Ralf Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has moderate length red hair. He has a dull look in his brown eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Flaws: Fearful, Addict, Insane. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Ralf Kitchur, Male Human Warrior 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Carrie Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his shortspear. His skin is fair and his fingers are delicate and long. He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: Carrie is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.

History: Carrie was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Extrovert, Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Carrie Ariessus, Male Elf Warrior 3
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Brown-green garnet (60 gp). White pearl (60 gp). Zircon (50 gp).


Social Check DCs

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