Olgoth Thorpe, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'2". He is dressed in a clean black cloak covering his clean studded leather, and his gloved hand is found clutching a kukri. He has a very tight haircut. His violet eyes are slightly larger than normal.
Personality: He dislikes all the random violence that takes place in the east. Energy wise he seems alert and responsive.
History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Tiefling people; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Pacifist, Professionalism. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Sailor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon.
Euron Patience, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear black pants and tee shirts. His black hair is heavily combed to the right. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Euron does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. During his travels, Euron and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Euron discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Euron fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Depressed. Bonds: Military, Religious. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp.
Carlin Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length chestnut hair. Her eyes are hazel.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to fit into much smaller and tighter spaces than normal.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Carlin's homeland. Carlin decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Carlin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Bowyer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. Rhodochrosite (9 gp).
Bathin Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His hair is chestnut, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments
History: The child of northern immigrants he idolized his mother. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He left for the north, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Sensitive. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 4000 cp. Rose (80 gp). 3 Antitoxin. 1 Tanglefoot bags.
Herleva Barclay, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears many layers of old clothing at all times. Her auburn hair, when down, is lengthy. Her eyes are green and catlike.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born at the edge of vast forest. Herleva liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: Wants to have a good time and be beloved; and to reunite with her old friends
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp. Red spinel (50 gp).
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