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Advanced [show]


Darrak Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy red hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Herbalist business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a crush on the local Gardener.

Flaws: Ugly, Shy. Bonds: Rich, Has a crush, Job. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Darrak Ironfist, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 18 (+4)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 170 gp. Eye agate (14 gp). Amber (150 gp). Red-brown spinel (150 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Dabbledob Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Fletcher. He keeps his black hair in a pixie cut. This violet eyed southerner is not easily forgotten.

Personality: Dabbledob speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: The child of southern immigrants he idolized his father. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the south, certain he would find work there.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Athletic, Impeccable, Gifted. Bonds: Immigrant, Religious, Adventurer. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Dabbledob Gummen, Male Gnome Adept 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp. Red-brown spinel (90 gp). Malachite (12 gp). 1 Minor magic item.


Social Check DCs


Vapula Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'4" and wears tight fighting clothing, which leaves very little to the imagination. Her right leg appears badly burned and disfigured. Her black hair is lengthy. Her eyes are likewise silver.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vapula took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Vapula Serenity, Female Tiefling Rogue 3
Medium (5'4") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 16 (+3)11 (+0)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Shautha Fulton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She wears a white collared shirt and grey skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her hair is cut close to her head. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Energy wise she seems alert and responsive.

History: Born to a Glassblower, her mother struggled to pay the bills. Her first spouse was a Glassblower, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Bonds: Attractive, Job, Poor, Family. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Shautha Fulton, Female Half-Orc Cleric 2
Medium (5'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 390 gp.


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. He wears his silver hair up in a very large beehive style do. His hazel eyes peer out from beneath his Stetson grey hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: Regain custody of his son; and to unite with his brother

Ideals: Entrepeneur. Flaws: Depressed, Antagonistic. Bonds: Poor, Family. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Marlee, Male Human Expert 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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