Helen Perry, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: Stoic and calm, she prefers to meditate than take action. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born at the edge of vast desert. Helen was born on a far southern desert where she grew up under the tutelage of her mother, an expert Butcher. She moves from town to town, unable to find a place to settle.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined. Bonds: Attractive, Criminal record, Nature, Immigrant. Occupation: Butcher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Serpent Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a pastel and green handkerchief worn on her right side. Her yellow fur is matted, messy, and big. Her face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Gifted from a young age, Serpent studied abroad. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Ugly, Depressed, Impulsive. Bonds: Religious. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Raymond Braxton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His black hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are amber.
Personality: He is extraordinarily eccentric. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Slave Trader
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Gnome, Auran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Jheri Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of flails on her belt, each one with a emerald on the hilt. Her rusty crest is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She never wears the same outfit twice, unless she absolutely has to.
History: Jheri lived on a farm with her mother, near the main road leading to a nearby town. One day when Jheri was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Jheri was heart-stricken from the event, and her father started working long hours to provde for them. By chance she met her sister recently and the two have been together since.
Motivation: Doesn't want to be a Shipwright and was forced into it by her family; and she loathes her own lifestyle
Ideals: Fighting, Artistic. Flaws: Depressed, PTSD. Bonds: Attractive, Family. Occupation: Shipwright
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 42000 sp. Hematite (10 gp).
Alberich Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a grey vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on his right hand. He wears a top hat to hide his balding. He has violet eyes.
Personality: This man loves writing and to teach people writing more than just about anything. A true patriot, Alberich would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Ideals: Artistic. Flaws: Ugly. Bonds: In love, Military, Mentor. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Deep green spinel (140 gp). 1 Masterwork Common Melee.
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