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NPC Generator

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Advanced [show]


Harann Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She likes to wear ponchos typically of a light black in addition to tight pants. Beneath her clothing is a huge mess of scar tissue. Her rusty crest, when down, is lengthy. Her fierce gold eyes like to dwell on things.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She enjoys reading and quiet.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Ruler arts, while her father instructed her in etiquette, music and courtly manner. A freak accident while working with her Spice Merchant mother left her crippled. She has built up a small fortune and can afford her own way.

Motivation: Further expansion of business; and to share knowledge with the world

Ideals: Passionate, Logical. Flaws: Disease. Bonds: Slave, Rich, Job. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Harann Pfaphnyrennish, Female Dragonborn Wizard 1
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp.


Social Check DCs


Eldon Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This western man wears tan painted combat armor at almost all times. His clothes are grease stained in places. His black hair is singed and shortened. His fierce brown eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.

History: He was born in the west. Eldon was born on a far western island where he grew up under the tutelage of his father, an expert Mortician. He left for the west, certain he would find work there.

Motivation: A deep hatred of brigands; and to reunite with his absent father

Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Eldon Daergel, Male Gnome Wizard 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 18 (+4)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Rolf Walpole, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean grey cloak covering his clean studded leather. His hair is long and brown with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Rolf Walpole, Male Human Warrior 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. 1 Chain shirt.


Social Check DCs


Mûg Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. He has a small bristly mustache and wavy chestnut hair. His eyes are green and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small mountains village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Bricklayer soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a spice merchant again

Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Mûg Marleigh, Male Half-Orc Warlock 2
Medium (6'10") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)10 (+0) 17 (+3)7 (-2)
Skills Insight +5, Intimidation +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 2000 sp. Silver pearl (110 gp). Coral (110 gp).


Social Check DCs


Oskar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely grey suit with brown socks and a vest with buckled shoes. He has a long blonde beard with little hanging trinkets. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oskar took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Bonds: Attractive, Criminal record, Military, Nature. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Oskar Rumnaheim, Male Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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