Simon Brandon, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears many layers of old clothing at all times. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Interpreter business at a young age. His childhood dream was to be a Bowyer, but he was a colossal failure. He struck the Interpreter job and began his own company from there.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly, Shy, Fearful. Bonds: Poor, Job. Occupation: Interpreter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. 1 Masterwork Common Melee.
Mehen Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a long, green, dusty cloak. His crest is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 pp. 1 Half-Plate.
Helen Roscoe, Female Human [Permalink]
Personal [hide]
Description: She wears a brown tunic with white highlights, and long black pants that bunch up around her shoes. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her ears are large.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is able to make almost anything out of random pieces of junk.
History: She was born to loving parents in a slum to the west. After coming to the age of reason, Helen took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to open a new tavern; and she would like to get married and retire
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Has a crush, Job. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Giant, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Eridred Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. She has a slight overbite and is overall scrawny. She keeps her red hair in a flapper bob. Her eyes are green and she is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Eridred embodies much of what other species detest in the Dwarves. She is lazy, self-centered, vain, and jealous.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her childhood dream was to be a Interpreter, but she was a colossal failure. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Selfish, Insane. Bonds: Job, Adventurer. Occupation: Banker
Voice: High pitched and raspy
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp. Tourmaline (100 gp). Moonstone (70 gp).
Vepar Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: This woman has the majority of her body covered in plate, and sports empty pouches on her belt. She has done her best to style her white hair to look like a famous performer. She wears large thick round spectacles.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Sold as a small child to a slaver, Vepar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Fighting. Flaws: Mundane, Impulsive. Bonds: Mentor. Occupation: Miner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
Possessions: 380 gp. 1 Masterwork Artisan’s tools.
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