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Advanced [show]


Adran Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and yellow workpants. His shirt is tan, and he wears a heavy yellow leather apron most of the time. His white hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Adran hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He also is a firm believer in the manly ideal.

History: Adran was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Artistic, Impeccable. Flaws: Insane, Impulsive. Bonds: Family. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Adran Horineth, Male Half-Elf Sorcerer 3
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 3200 sp.


Social Check DCs


Dynamic Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an entirely pastel suit with grey socks and a vest with buckled shoes. Her black fur is singed and shortened. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her family was turned out during the war. She and her family wandered west to less war torn lands. Days after completing her studies, news broke out that her hometown was attacked by goblins. Dynamic was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She is greedy.

Flaws: Ugly, Impulsive, PTSD. Bonds: Enemies, Rich. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Dynamic Grass, Female Tabaxi Aristocrat 3
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 12 (+1)17 (+3)
Skills Religion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Rosamund Peyton, Female Human [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her hand crossbow always slung over her shoulder. Her silver hair is long and unkept. Her eyes are gray and beady.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She served in the navy to pay for her family's outstanding loans. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her relatives are trying to arrange a marriage; and seeks redemption

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Military, Family. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Rosamund Peyton, Female Human Bard 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 70 gp.


Social Check DCs


Helja Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tight fitting grey shirt and pants. She has a slight overbite and is overall scrawny. Her broad hat is riddled with cuts and holes. Her eyes are blue and she is always smoking a pipe.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She cannot resist a sob story and will often dote over anyone who has one.

History: She was raised in a white middle class family as the only child. Helja was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Helja decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She's repulsed by the PC; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Criminal record. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Helja Glanhig, Female Dwarf Aristocrat 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)18 (+4) 14 (+2)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Infernal, Ignan, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 200 sp.


Social Check DCs


Chenna Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears white cloth garments or leather armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her long white hair kept up in a rat tail. Her eyes are green and catlike.

Personality: She can speak with the recently deceased. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She comes from a rich eastern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Chenna Goodbarrel, Female Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 pp. Azurite (10 gp).


Social Check DCs

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