Therlin Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a faded coat and loose pants complete with feathered hat. She wears a feathered hat to hide her balding. She wears crescent spectacles with a black brim.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born on a small isolated farm. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She has money and likes to spend it; and to protect her home
Ideals: Athletic, Gifted. Bonds: Guardian, Nature, Rich. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 170 gp. Large well-done wool tapestry (200 gp). 1 Masterwork Common Melee.
Alberich Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He sports brown clothing, slightly heavier than average wear. He has chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Alberich was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Barber
Voice: Creaky witch voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. 1 Masterwork Uncommon Weapon.
Sariel Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She wears tan trousers with blue and violet striped suspenders. She wears various colorful collared shirts. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her silver hair is thinning but still full. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Energy wise she seems alert and responsive.
History: She was born in the west. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Wants to work out more often; and she wants to meet her childhood hero
Ideals: Joker, Professionalism, Athletic. Bonds: Immigrant, Adventurer. Occupation: Actor
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 gp. Amber (90 gp).
Bertram Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His long blonde hair is drawn into a two foot long braid. He has gleaming, smiling amber eyes.
Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Halflings.
History: The child of a Bellfounder, who enjoyed hunting, Bertram was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has achieved small success as a Performer.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he desires power and/or immortality
Flaws: Racist. Bonds: Job, Nature, Adventurer. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Sylvan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Banded mail.
Salasar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He prefers to wear green clothing when he does not wear armor. He has styled his red crest well, parting it to the right. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Marshal business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Spice Merchant again; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 280 gp. Solid gold idol (600 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!