Bathin Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of kukris, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He keeps his silver hair in a flapper bob. His silver eyes lackadaisically let the world flow into them.
Personality: Bathin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.
History: Sold as a small child to a slaver, Bathin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant, Mentor. Occupation: Carter
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Hoshgrish Hailey, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and silver. His eyes are blue and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the south to a Spice Merchant, Hoshgrish learned a great deal about his mother's area of expertise. He found a children's book about a Half-Orc Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Spice Merchant like his mother before him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Ideals: Impeccable. Flaws: Antagonistic, Greedy. Bonds: Job, Adventurer. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 300 gp.
Roger Winthrop, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. He wears a broad hat to cover his moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Roger is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Roger reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid.
Ideals: Athletic. Flaws: Insane, Depressed. Bonds: Has a crush, Military. Occupation: Spy
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Goblin, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Nyx Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a feathered hat to hide her balding. Her brown eyes have a joyful gleam in them most of the time.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.
Motivation: She has money and likes to spend it; and her name or reputation has been wronged in the past by drow, and she desires to right it
Flaws: Cynical. Bonds: Rich, Immigrant, Enemies, Military, Nature. Occupation: Ploughman
Voice: Old Prospector
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp.
Ishmoz Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born at the edge of vast plains. In his 14th year, his parents were killed by a drow raid, leaving Ishmoz alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ishmoz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 280 gp.
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