Kristryd Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in an above average manner. Her hair is chestnut and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Kristryd was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Painter. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found; and regain custody of her son
Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Painter
Voice: Spits words with contempt
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 800 sp. Silver pearl (40 gp).
Eleanor Hartford, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her blonde hair is lengthy. Her face is scarred and worn.
Personality: She is fixated on the number 58. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: The child of a Spy, who enjoyed hunting, Eleanor was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Insane. Bonds: Rich, Slave, Nature. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Giant, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 60 gp. Brass mug with jade inlays (100 gp). 1 Masterwork Uncommon Weapon.
Helja Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and muscular, this northern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.
Personality: Calm and collected, she is a well trained Apothecary. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born the only child of a wealthy merchant. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Apothecary job and began her own company from there.
Motivation: Retire the richest woman in the north; and wants to open a new tavern
Ideals: Entrepeneur, Athletic. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Apothecary
Voice: Nasally tone
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 19 (+4) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
Possessions: 1000 cp.
Ella Offund, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear ponchos typically of a light blue in addition to tight pants. She wears her blonde hair up in a very large beehive style do. Her face is covered beneath a completely black helmet.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is lazy and tries to find solutions quickly.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered painting. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with her brother
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Lazy. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 19 (+4) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Minor magic item.
Mozikth Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears just a green suit. His bronze crest is slicked back into a classic pompadour. His eyes are gold and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.
History: Mozikth was born the youngest of three triplets. He found a children's book about a Dragonborn Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to open a new tavern.
Bonds: Job, Adventurer, Family, Enemies. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 3000 cp. Deep green spinel (70 gp).
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