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NPC Generator

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Advanced [show]


Duvamil Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she prefers to wear tan clothing when she does not wear armor. She keeps her black hair in a flapper bob. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Duvamil was born in the west. At a young age she loved to build and create. She moved out south to avoid the crime she committed. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Duvamil was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Revenge; and she is a bit of a kleptomaniac

Ideals: Disciplined, Persistence. Bonds: Attractive, Enemies, Criminal record. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Duvamil Quillsharpener, Female Gnome Commoner 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 360 gp. 1 Breastplate.


Social Check DCs


Andram Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He carries with him a set of scythes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has styled his white hair well, parting it to the right. He has gold eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Andram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Andram was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Cynical, Hedonist. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Andram Victory, Male Tiefling Cleric 3
Medium (6'10") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)15 (+2) 18 (+4)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 14
Languages Common, Terran, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 100 gp. Rhodochrosite (15 gp). Red spinel (40 gp).


Social Check DCs


Naeris Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bald on top and has large golden tufts of hair around his ears. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Athletic. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Naeris Brinker, Male Half-Elf Warrior 1
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 500 sp. 1 Everburning torch.


Social Check DCs


Thomas Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey coat over a white low-cut shirt, and a broad hat upon his head. He has a small bristly mustache and wavy blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Servant in town.

History: Thomas was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He feels that his past leaves him morally obligated to help; and expand his business

Ideals: Impeccable. Bonds: Job, Poor, Adventurer, Criminal record. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Kelsey, Male Human Sorcerer 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)12 (+1) 14 (+2)16 (+3)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Silver pearl (90 gp).


Social Check DCs


Oriff Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a grey cloak and cross-gartered tan stockings. She wears a broad hat to hide her balding. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Oriff was born the youngest of three triplets. She has had some formal writing training, and achieved minor success. Days after completing her studies, news broke out that her hometown was attacked by goblins. Oriff was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: An old rival family wants her found; and she wants revenge against goblins

Ideals: Artistic. Flaws: Sensitive. Bonds: Family, Enemies. Occupation: Baker

Voice: Complex vocabulary, royal

Attributes [hide]

Oriff Ungart, Female Dwarf Adept 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 130 gp.


Social Check DCs

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