Valanthe Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears tattered old clothes. She has no hair. She has gray eyes and a tan hat with a red feather.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She is the product a well kept family trust fund and as such has never really known need. She moved from fad to fad and when she turned 15 she discovered singing. She has drifted from career to career and currently works as a Map Maker.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Artistic, Extrovert. Flaws: Ugly. Bonds: Rich, Job. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Aldous Carlyle, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. He has wavy silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A powerful slaver made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Bonds: Attractive, Has a crush, Mentor, Criminal record. Occupation: Ploughman
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp. Amethyst (100 gp). 1 Banded mail.
Rurik Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown armored body suit, with a simple black line shooting up and back down. His blonde hair is heavily combed to the left. His gray eyes are passionate and lively.
Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Bonds: Military, Mentor, In love. Occupation: Seamstress
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Trym Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many yellow ritualistic tattoos. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a colorful flower in her chestnut hair. Her skin is flawless and her blue eyes scan people very quickly.
Personality: Trym is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born to a pair of adventurers, Trym grew up listening to her mother's many stories. She struck it rich when she found rare goods in large quantities. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Money/treasure; and she has passion for adventuring and risk
Ideals: Entrepeneur, Extrovert. Bonds: Attractive, Rich, Adventurer. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
Gimble Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting blue shirt and pants. His black hair, when down, is lengthy. His eyes, though not visible through his cowl, are hazel.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised by priests from a young age. He found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Laborer
Voice: Soft and melodious
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
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