Shedinn Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His red crest is long and unkept. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shedinn is combative with any and all who dare try his patience in the slightest.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often.
Ideals: Athletic, Passionate, Justice. Flaws: Ugly, Addict. Occupation: Painter
Voice: Low range voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 120 gp. 1 Silver holy symbol.
Seere Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: She wears suspenders and green workpants. Her shirt is tan, and she wears a heavy green leather apron most of the time. Her white hair is thinning but still full. Her white eyes dart from person to person.
Personality: She will rave to anyone who will listen. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved out south to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture.
Ideals: Logical. Flaws: Insane. Bonds: Military, Criminal record. Occupation: Herbalist
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Half-Plate.
Seere Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a weathered and beat up set of banded mail beneath an oversized black coat, and a wedding ring on her left hand. Her hair, while still mostly black, has prominent grey streaks. This red eyed easterner is not easily forgotten.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in the east her family was never financially stable. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 4 years later her spouse died after the birth of her son. Heartbroken, Seere never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love.
Ideals: Disciplined. Flaws: Fearful. Bonds: In love, Poor. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Fargrim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a grey coat. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Junk Dealer profession.
History: He was born on a small isolated farm. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He struck the Mason job and began his own company from there.
Motivation: Further expansion of business; and to be a junk dealer again
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 600 sp.
Seven Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Sailor. He carries a battered halberd and tarnished greatsword as well. His yellow fur is braided into rings. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north to a Sailor, Seven learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now owns his own business.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Secretive, Impulsive. Bonds: Job, Religious. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 400 gp.
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