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NPC Generator

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Advanced [show]


Bertram Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple grey line shooting up and back down. He has a slight overbite and is overall scrawny. He has a long brown beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the north, but his parents moved at a very young age to the east. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist. Flaws: Sensitive. Bonds: Immigrant, Adventurer. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Jacobs, Male Half-Elf Warlock 1
Medium (5'11") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)9 (-1) 8 (-1)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Jasmine Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this woman likes to wear white tank tops with green skirt. Her moppish golden hair is in a traditional bowl cut. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was raised in a desert tribe. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To end her boredom; and she is greedy

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Nature, Rich. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Jasmine Tallfellow, Female Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 6000 cp.


Social Check DCs


Arumawann Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and is wearing colorful clothing, dressed as a Weaver. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the north. He made a point of taking high paying jobs and getting most of it up front. During his travels, Arumawann and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arumawann discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arumawann fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Expand his business; and an old rival family wants him found

Flaws: Disease. Bonds: Family, Immigrant, Adventurer, Job. Occupation: Weaver

Voice: Loud with bravado

Attributes [hide]

Arumawann Quillsharpener, Male Gnome Druid 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Druidic, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 8000 cp.


Social Check DCs


Kothûg Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports white clothing, slightly heavier than average wear. He wears a colorful flower in his white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Kothûg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Kothûg Kinsley, Male Half-Orc Warrior 2
Medium (6'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +5 / 1d6+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Diggory Hadlee, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. His half smiles and blue eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Diggory's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Diggory Hadlee, Male Human Paladin 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 18 (+4)13 (+1)
Skills Athletics +1, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 60 gp. Red-brown spinel (90 gp).


Social Check DCs

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