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NPC Generator

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Advanced [show]


Mreksh Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He carries with him a set of shortspears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brass crest is matted, messy, and big. This red eyed easterner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mreksh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Fighting. Flaws: Ugly, Fearful, Mundane. Bonds: Guardian. Occupation: Spy

Voice: Timid voice

Attributes [hide]

Mreksh Phrahdrandon, Male Dragonborn Adept 1
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bidreked Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze, he is not a threatening figure. His copper crest has been sun bleached extensively. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Selfish, Shy, Depressed. Bonds: Rich. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Bidreked Daardendrian, Male Dragonborn Aristocrat 4
Medium (6'3") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lone In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His beige fur is kept up in a ponytail inside a top hat. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Lone was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He moved out west to avoid the crime he committed. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lone In Woods, Male Tabaxi Rogue 4
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 17 (+3)14 (+2)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Nimble Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. He wears his black fur down. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 18th year, his parents were killed by a illithids raid, leaving Nimble alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of specialists.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Nature, Enemies. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Nimble Blossom, Male Tabaxi Sorcerer 4
Medium (6'6") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 17 (+3)17 (+3)
Skills Performance +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 500 gp. Citrine (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jezean Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman dresses well, wearing black shirts, loose pants, and blazers most of the time. Her bronze crest is knotted and matted. She is baby faced.

Personality: Her tongue was cut out and she uses sign language. Jezean enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Jezean was born on a far northern forest where she grew up under the tutelage of her mother, an expert Interpreter. She left for the north, certain she would find work there.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Flaws: Disease, Hedonist. Bonds: Attractive, Religious, Immigrant. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Jezean Esstyrlynn, Female Dragonborn Druid 1
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 9 (-1)16 (+3) 11 (+0)15 (+2)
Skills History +5, Performance +4
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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